![]() The list of supported formats includes several popular extensions such as AVI or MP4, WebM, TS or MPEG-2. Wondershare Filmora lets you import video clips in a variety of formats, then save them in other formats. Filmora enables you to create amazing movies with subtitles, titles, special effects from your videos, audio files, and photos. The following text may have been translated by Google TranslatorįREE Download Wondershare Filmora It is a professional video editing software that has all the necessary tools for video editing. The course of events include makes it feasible for you to alter the recordings and permits you to advantageously deal with the recordings. It has a dull and engaging user interface that gives an agreeable situation to you. It surfaces with a wide scope of amazing assets to alter and upgrade the recordings just as recording recordings from the PC screen or from the webcam. System Requirements for Wondershare Filmora 10.Filmora 2020 is a notable video altering application. Some Details of Wondershare Filmora 10.1 Portable NAMES Excellent performance with GPU processing.Apply different effects and transitions.Capture the entire page or specific areas of the page.Support for content sharing on most hosted websites.A rich schedule with various improvements and bug fixes.Different effects and more powerful tools to create the right results.A rich collection tool for video processing.Screenshots Of Wondershare Filmora 10.1 Portable The program is designed to use complex repairs with simple commands and makes it ideal for beginners. Wandershire Filmora is a powerful application for anyone trying to take the first steps in filmmaking learning thanks to its easy interface, clean appearance and simple commands. This program can save your creation in different formats, so more use is possible through it. General parameters such as solution, encoder and bit rate can be adjusted in the creation process. You can so, take a photo, shorten it, mute the audio stream, take a snapshot, and adjust the photo’s properties: contrast, illumination, or relaxation. Additionally, you can only export audio stages as MP3s or videos in HTML5 MP3.Įach song can be edited individually, even after being added to the schedule. The list of supported formats includes many popular extensions such as AVI or MP4, but also WebM, TS or MPEG-2. Wondershare Filmora Portable allows you to import video clicks in different formats, then save them to disk as another type of file. Wondershare Filmora allows you to import videos, photos and audio files from a local folio as well as multimedia records using existing storage tools. You can also create video DVDs with the interactive menu and burn them to disc. You can save them in suitable templates with mobile devices or upload them directly to hosted websites such as YouTube, Vimeo and Facebook. This is an alternative to Wondershare Video Editor. This app has a rich library of video effects, transitions, graphic elements and titles that you can also, add to your project to generate impressive clicks. Wandershire Filmora is a professional application that allows you to create, edit or edit videos, then share them on a hosted website. Wondershare Filmora 10.1 Portable Description Also, Wondershare Filmora Portable has useful ability like create effective videos that you can use using a rich collection of media processing tools that the program offers to save or publish on various hosted websites. ![]() Download Wondershare Filmora 10.1 Portable Free is the latest version RAR offline setup file of your Windows 7, 8, 10 for both 32-bit & 64-bit.
0 Comments
![]() Discrete GPU with at least 2 GB of VRAM.NVIDIA/AMD/Intel GPU Driver version – As required by your GPU.GPU which supports OpenCL 1.2 or CUDA 11.Integrated GPU or discrete GPU with at least 2 GB of VRAM.Blackmagic Design Desktop Video 10.4.1 or later.GPU which supports Metal or OpenCL 1.2.Blackmagic Design Desktop Video version 12.0 or later.The following are minimum system requirements for DaVinci Resolve version 18: Make sure to run appropriate drivers (in most cases, the latest version) to support the hardware of your editing client and be careful when updating graphics card drivers, as the minimum requirements and recommended drivers differ between versions of DaVinci Resolve. A modern quad-core CPU or greater is required, and a powerful graphics card is recommended. Generally, your editing workstation must have a 64-bit operating system and enough RAM. The amount of system resources that Resolve requires from your computer depends on your workflow. The centrepiece of your editing suite must be set up correctly it must provide sufficient system resources, have the correct recent drivers installed, and not be hindered by performance-decreasing software. To turn this feature on, navigate to Preferences > User > UI Settings and check “Stop playback when a dropped frame is detected”. This is the opposite of the typically default NLE playback mode, which leaves out video frames in moments of insufficient processing power to maintain real-time audio playback.ĭaVinci Resolve can stop the playback if a frame has been dropped. When turned on, every single frame will be displayed sequentially, if necessary, in slower-than-real-time while the audio playback is compromised. To better judge the real-time playback capability, turn the “Show all video frames” feature on in the three dots menu in the upper-right corner of the playback window. If not, the dot turns red, and the actual playback frame rate is displayed. If that is the case, a green dot will be displayed. ![]() This function lets you quickly recognise if the application can replay the footage in real-time. A playback frame rate will appear above the video after starting playback in the source or the timeline monitor. Though bad playback performance is usually easy to spot, DaVinci Resolve also offers a few useful features to judge the performance objectively. We’ve also written this blog post that focuses on the new Mac Studio and the optimal settings for DaVinci Resolve performance over an SMB connection. We have also written extensive guides on achieving maximum performance with Avid Media Composer, and Adobe Premiere Pro, so be sure to check them out. This blog will review these components and highlight potential soft spots and their solutions to achieve the best DaVinci Resolve performance.ĭue to its fantastic colour grading capabilities, Resolve is often used together with other NLEs. The network allows communication between the storage and the workstations, which provides a platform for the fourth component, the application, in this case, DaVinci Resolve. Shared storage holds your data (footage, projects and everything else) and makes it available to those connected to it. You can think of every video post-production setup in a shared environment as consisting of four main components. High bitrates, project-sharing requirements, and different codecs are some of the reasons why working with video demands substantial technical knowledge and a solid grasp of data management. In this remake, you can better track what you've found-and what you're still missing-in each chapter. The Last of Us has lots of collectibles, including Firefly pendants, comic books, and more. You'll still want to collect all of the game's collectibles, hear all of Ellie's jokes, and perform a number of gameplay-specific feats. There are no Trophies tied to the game's permadeath or speedrun modes, so you can ignore them and still earn the Platinum if you wish. Other than that, the list is as you'd expect it if you've played before, including the partition between the base game and the standalone Ellie-centric prequel chapter, Left Behind. This comes as part of an apparently concerted effort on Sony's part to remove such Trophies from its games to allow more players to strive for and achieve Platinum Trophies, the reward for completing a game's Trophy list. The Trophy list for The Last of Us Part I is slightly different than the original game, with the biggest difference being the absence of difficulty-related Trophies. Generally, I've found the difference between 4k and 1440p to be negligible, so I always end up going with the higher framerate, but this is something you'll want to tweak according to your preferences. Still, you get the guaranteed 4K resolution without upscaling. This plays the game in 4K at 40 frames per second, which is smoother than the game's original 30fps, but not quite as smooth as what's offered in performance mode. Fidelity: Favor resolution over framerate.This sticks to a steady 60 frames per second and allows the resolution to move between 4K and 1440p as on-screen action demands. Performance: Balanced resolution and framerate.It's up to you to choose which one is active, and you can switch between them at will. The Last of Us Part I includes two display modes for 4K TVs. Overall challenge difficulty - Very light, light, moderate, hard, survivor, and Grounded (available after completing the game once)Įach of these categories has six different options on its own continuum, meaning if you want enemies to go down fast but stealth to be much harder to execute, for example, you can tweak it to your preferred mix.In addition to the dozens of accessibility options, the game's difficulty can now be customized, much like the sequel, across a variety of categories. In total, there are more than 60 accessibility options that can be enabled if you so choose. Within each category, you'll find a wide range of options to change the way the game plays to suit your wants or needs, such as button presses versus holds, camera assistance, colorblind mode, HUD customization, motion blur, an ability to completely skip puzzle sections, an invisibility toggle, and ways to alter the AI behavior, such as preventing enemies from flanking you or making it so your allies can't be grabbed by enemies. You can read more about The Last of Us Part 1 accessibility options here. The full gamut of options is split into several categories: In many cases, these are new features that weren't there in the game's original release. Like The Last of Us Part II and many other first-party games, PlayStation has put an emphasis on including a bevy of accessibility features in The Last of Us Remake. Those playing in speedrun mode can compare their best times with friends and receive official tips from within the PS5's Card feature, accessed when pressing the PlayStation button while the game is in-progress. Speedrun mode is another new feature that will allow you to submit times for others to try and surpass. Note that this mode also disables manual saves, and quitting to the menu or closing the game will count as a death. If you play using permadeath, you can elect the game to revert back to either the very beginning, the beginning of an act (2-3 hours), or the beginning of a chapter (30-60 minutes). However, there's some flexibility in deciding how much progress you lose upon death. Permadeath mode is pretty much what it sounds like: If you die at any point in the roughly 12- to 15-hour story, the game resets. The Last of Us Part I includes two new optional and challenging modes for players who want to experience the game in new ways. Now Playing: The Last Of Us PS5 - Is It Worth It? New game modes By clicking 'enter', you agree to GameSpot's ![]() That being said, you might still want to give this game a try if you have Xbox Game Pass.Wo Long: Fallen Dynasty is a rarity a new IP that oozes quality, has a distinct personality, is brutally challenging while remaining fair (mostly), and has so much to discover and so many opportunities to team up with others that players will be scouring the battlefield long after the main missions are completed. The game’s morale rank is annoying, and it’s just not as fun as Nioh or even Stranger of Paradise: Final Fantasy Origin. Overall, Wo Long: Fallen Dynasty is my least favourite Souls-like game from Team Ninja. However, if you hate Souls-games, you’re more than likely going to hate this game too. If you are familiar with Elden Ring or Nioh, then you might find some enjoyment in Wo Long. It is frustrating, though, trying to find all the flags in each level because some are hidden really well.Īnother thing worth mentioning is that this game is not suitable for casual gamers. When you die and have enough flags risen, your morale rank will, thankfully, not drop. However, you can try to retain your morale rank by capturing battle flags hidden across all of the levels. You also need to have a certain rank before you can execute certain spells, which is a dumb limitation. Basically, they get stronger while you get weaker when you die. The annoying part of this feature is that if you die, your morale rank decreases while the enemy’s rank increases. The higher the rank, the stronger you and the enemies are. This game includes a controversial new system called the ‘Morale Rank’. While most of the combat is competent, there is one annoying new feature in this game that makes it a frustrating experience. I mainly used Wood for healing and Fire to chuck fireballs. There are different spells based on the five elements of Wood, Fire, Earth, Metal and Water. They can be useful during some boss battles you may face.Īside from attacking enemies and bosses physically, you can also cast magic in this game called Wizardry spells. ![]() These are helpful attacks, although they are tied to a specific weapon that you have to wield. Similar to Nioh, the game also had special attacks called Martial Arts. If you deflect this attack perfectly, this will greatly reduce their spirit gauge, which will allow you to attack enemies with greater force. When you see a glowing red attack, this is called a critical blow. If you are able to reduce it, you can perform a great fatal blow and deal a ton of damage. When you are fighting bosses and/or enemies, they also have a spirit gauge, and your goal is to reduce it. If you successfully deflect or attack enemies, the spirit attack will use up the blue gauge making your attacks stronger than normal. ![]() On the flip side of this, there is another blue gauge on the screen too. The annoying thing about this gimmick is that if it’s filled up, you cannot use magic or dodge until it cools down. The game revolves around a spirit gauge mechanic, and if you spam magic or dodge, the orange spirit gauge will fill up. If you press Triangle, this is a stronger attack called a spirit attack. Your basic attacks are when you press the Square button, and you sadly cannot execute different combos. In terms of gameplay, Team Ninja has somewhat streamlined the combat system compared to the Nioh games. The game also lacks a helpful map, as you are only guided by a red compass that gives you a general direction on where you need to go next. The game is like the Nioh series where you have to go through separate levels. Unlike Elden Ring, Wo Long: Fallen Dynasty isn’t a huge open-world video game. If you have the money, play this on a next-gen console if you can. Sadly, the game will load extremely slowly if you are playing on a PS4 console, though. The visuals are much sharper, and the game loads really fast. Graphically, this game is a step up from the Nioh games, especially if you are playing the PS5 version as I did. Many of the weapons and armour that you will use in the game will suit the era of ancient Chinese warfare which is a nice breath of fresh air. One of the main differences between Wo Long: Fallen Dynasty and Nioh is that the former focuses on ancient Chinese culture instead of Japanese. Although it is essentially another Souls-like clone, the game does include some controversial new features to make it feel more difficult than the Nioh games. Instead of predictably releasing Nioh 3 in 2023, Team Ninja decided to develop a brand-new game called Wo Long: Fallen Dynasty. Team Ninja is one studio that has seen success with Souls-like games, releasing two Nioh games and last year’s Stranger of Paradise: Final Fantasy Origin. Due to the popularity of Souls-like games, many other developers have tried to mimic this success. Developer FromSoftware invented the Souls genre when it released Demon’s Souls for the PS3 back in 2009. ![]() I thought it would be a good idea to visualize the map parsing, in order to verify that it works. But eventually I got some first script parsing the data running. The main challenge was that we have non-standard blocks from the Mesecons mod. And I found various things that have helped me to write my code, but nothing really worked for me right away. I figured somebody must have already written parsers for this to extract the map, so I spent quite some time looking for various GitHub projects and scripts that deal with this file. In the SQLite file we can find binary blobs for each chunk, which should match the MapBlock serialization format. Map.sqlite is an sqlite3 database, containing a single table, called "blocks". Minetest maps consist of MapBlocks, chunks of 16x16x16 nodes. Eventually we found the official “Mintest World Format” documentation. For example I was sure people made map tools and to draw a map you have to somehow parse the world file. solve it - for example with a SAT solver like z3.īecause this is open source, we should find plenty of resources about parsing the world files.We have to extract the circuit - for example from the world map files.No chance to do this by hand.īut this also makes the challenge straight forward and we basically know exactly what we have to do. However this Minetest challenge is insane. In Pwn Adventure the circuit was fairly small and could be reversed by hands in a matter of a few hours ( as have teams done during the original CTF). So minetest is basically Blocky’s Revenge Revenge. We just have to find the correct input that leads to a 1 at the output. We have levers as inputs and at the end we have a single output. If you have watched my Pwn Adventure series, then you know already the Blocky’s Revenge challenge. Eventually I reach the end - the final output. To get an overview I kept flying up… and was a bit shocked. And from the Minetest wiki I learned about the console and the teleport command. And in the keybindings I was able to find shortcuts for flying, noclip and even faster movement. But like with Minecraft, I assumed there must be features in creative mode to fly and teleport around. The challenge file is probably a world! Load the challenge into mintest The logs showed me that there is now a folder called worlds, which seems like a good place. But only after I had the idea to create a new world and looked at the logs, I found the place where to put the files. So how can we load this into the game?įirst I was looking through the folders of the file to see if something looks similar. When we download the challenge files we can find a folder called real which contains various files like a map.sqlite a world.mt and other stuff. But that is pretty simple with the instructions. Minetest - Open Source Minecraft Cloneįirst we have to setup the game with the Mesecons plugin. Because this challenge is in the hardware category, it totally makes sense that this is about digital circuitry and logic gates. Mintest is an open source voxel game engine, and Mesecons is a mod which adds advanced digital circuitry like logic gates and programmable blocks. Non-standard flag format (enter bits as 0 and 1) Watch on YouTube I've stumbled upon this weird minetest map, can you make sense out of it? Minetest + mesecons required And there was one challenge that caught my eye - minetest. It is Free/Libre and Open Source Software, released under the LGPL 2.1 or later.”Ĭheck out my new website at rgsproductions20005.The Google CTF Qualifier 2019 had a hardware category. Minetest is available natively for Windows, OS X, GNU/Linux, Android, and FreeBSD. “Minetest is a near-infinite-world block sandbox game and a game engine, inspired by InfiniMiner, Minecraft, and the like. Minetest license information and description from the official Minetest site, unifiedbricks (bucket dependency removed).player_textures (cheapie’s fork, with several default skins).castles++ (Philipbenr’s re-fork, without the “orbs”).bobblocks (without the traps or mesecons support).The Mychisel, Mylandscaping, and Mybricks Mods and much more from this developer. Here is a complete list and links to the mods I use in my Minetest game. Todays episode covers landscaping the Cliffside house and new walls for the next build. There is no right answer for that, as both of them are great and have their own advantage. It is a common question which one is the best. Photoshop: Which Is Better?Īdobe has two of the most popular programs for photo editing. The software acts as a library, with easily accessible folders that you can organize. Also, it makes photo editing fast, and it allows you to edit more images at once. It is much easier to learn than Photoshop. ![]() One of the most popular photo editing software out there is Adobe Lightroom. What Is Lightroom? (And is it the Right Choice for You?) Or even how to darken or lighten certain parts of your image or remove unwanted objects. You can learn how to use Layers, Marquee and Lasso tools, Masks, and how to straighten a photo. Once you have Photoshop, you will not even know where to start. This is why it is useful to start with our beginner tips. How to Edit Photos in Photoshop – Best Beginner Tips! In Lightroom CC, you can access its editing tools from almost any device. The only thing you cannot do is heavily manipulate photos. ![]() Lightroom Classic has everything an advanced or professional photographer needs. It is for graphic designers and illustrators too. Photoshop CC is for professionals who are willing to learn using it. Our article helps you to make the decision.Īdobe Photoshop Elements is the best Photoshop version for beginners, but you can do more advanced editing here too. You have to think about what kind of photographer you are, and then decide accordingly. Buy from Unavailable Adobe Photo Editing Software What is the Best Adobe Photoshop Software For You?Īs Photoshop is so popular, eventually, a lot of photographers are going to buy it.īut when you start looking it up, you are going to realise that there are more options. With macOS Catalina, users are able to enjoy Apple Arcade, a groundbreaking new game subscription service featuring new, exclusive games from some of the world’s most creative developers. MacOS Catalina, the latest version of the world’s most advanced desktop operating system, is now available as a free software update. Program was checked and installed manually before uploading by our staff, it is fully working version without any problems. It is full offline installer standalone setup of macOS Catalina 10.15.7 macOS Free Download for compatible version of macOS. You need to do the following:MacOS Catalina 10.15.7 Free Download new and latest Version for macOS. Your media is now stored in /System/Volumes/Data/AutodeskMediaStorage/. MacOS Big Sur and Monterey: Before upgrading to Big Sur or Monterey, your media was stored at the root of the system volume (/AutodeskMediaStorage). In stone+wire.cfg, change the Path option to the new location of the AutodeskMediaStorage.Open /opt/Autodesk/sw/cfg/stone+wire.cfg.Relocate the AutodeskStorageMedia to another location.Your media is now stored in /Users/Shared/Relocated Items/Security/AutodeskMediaStorage. MacOS Catalina: Before upgrading to Catalina, your media was stored at the root of the system volume (/AutodeskMediaStorage). What happens next depends on your storage configuration.īefore upgrading to the latest macOS, your media was stored on a secondary volume (non-system volume) or on an external drive or array: You have nothing to do. Your machine was upgraded to macOS 10.15.1+ (Catalina), macOS 11 (Big Sur), or macOS 12 (Monterey) with a Flame Family product already installed. Follow the instructions in the following section.įlame Family Product on a Mac Updated to macOS 10.15.1+, macOS 11, or macOS 12 A machine upgraded to macOS Catalina or Big Sur that has had a Flame Family product installed.A machine upgraded to macOS Catalina or Big Sur that has never had a Flame Family product installed.A machine with a clean install of macOS Catalina or Big Sur, including erasing the system volume.A brand new machine already set to macOS Catalina or Big Sur.The impact of this change varies according to your setup: When you install on macOS Catalina, Big Sur, or Monterey and you configure the media storage to use your system volume, the AutodeskMediaStorage is created in /opt/Autodesk/AutodeskMediaStorage location. On macOS 10.15.1+ (Catalina), macOS 11 (Big Sur), and macOS 12 (Moneterey) security settings prevent the creation of files and folders at the root of the volume hosting the OS (system volume). Select the Pen tab, and ensure the top pen button is assigned to the double-click function, and that the bottom pen button is assigned to the right-click function. Wacom Tablet: If Grip Pen does not appear in the Tool section, touch the pen on the tablet.Sound: If using an AJA I/O device, ensure it is not selected for sound output.Spotlight > Privacy: add the media cache storage volume to the list of locations Spotlight does not search.Keyboard > Keyboard: enable Use all F1, F2, etc.Security & Privacy > Firewall: Off (default setting).Set these for every user account that will use the application: These may be useful if the application is reinstalled. This leaves directories containing configuration files, project data and user preferences. Run Applications > Autodesk > Utilities > Uninstall. Launch Flame from the command line with /opt/Autodesk//bin/startApplication.This group will be used for new projects, and must match the group of any project the user opens. Assign an effective group to the user.Get the current OS user's name and group with the command: id -Gn.So the OS user group must be set before launching Flame to the appropriate value using the command newgrp. When opening a project, the effective group ID of the OS user who launched Flame must match the group field of the project, otherwise and error will be produced. ![]() When creating a project, its group value is set to the effective group ID of the OS user who launched Flame and cannot be set by the user. ![]() MacOS does not allow Flame to change a user's effective OS (operating system) group ID, which means:
![]() The largest shareholder, Famous Players, was a subsidiary of American film studio Paramount Pictures. Télévision de Québec was nearly forced to sell its stations in 1969 due to the Canadian Radio and Television Commission's (CRTC) new rules requiring radio and television stations to be 80% Canadian-owned. In 1971, CFCM became a charter affiliate of a privately-owned French network, TVA. CFCM disaffiliated from Radio-Canada in 1964 when the network opened its own station, CBVT, but CKMI remained with CBC. Télévision de Québec had applied for an English-language station when a policy change at the CBC the previous year restricted CFCM to programming from CBC's French-language network, Radio-Canada (now Ici Radio-Canada Télé), rather than selecting French- and English-language shows, as it had done since signing on in 1954. Upon signing on, CKMI became Quebec City's CBC Television affiliate, taking all English-language programming from CFCM. This allowed CKMI to sign on several months sooner than would have been the case under the normal engineering practices of the time and at a fraction of the cost. The station's studios were located alongside CFCM's facilities in Sainte-Foy, then a suburb of Quebec City CKMI and CFCM shared the same antenna, the first setup of its kind in the world for television. CKMI was originally owned by Télévision du Québec, a consortium of cinema chain Famous Players and Quebec City's three privately owned radio stations, CHRC, CKCV and CJQC, along with the province's first private station, CFCM-TV. It was licensed to Quebec City and aired an analogue signal on VHF channel 5. The station launched on March 17, 1957, and was the second privately owned station in Quebec. The station's local news broadcasts have typically struggled in the ratings, never advancing beyond a distant second place. It moved most of its operations to Montreal that year, though it would nominally remain licensed to Quebec City until 2009. In 1997, it was transformed into a regional Global station for Quebec with additional transmitters, including in Montreal. ![]() It struggled to survive for most of its first four decades, in part because its potential audience was barely large enough to support it. Originally a private affiliate of the CBC Television network, It was the only English-language station in the heavily francophone city. Its primary transmitter is located atop Mount Royal, with rebroadcasters in Quebec City and Sherbrooke.ĬKMI was established as Quebec City's second station in 1957. Owned and operated by network parent Corus Entertainment, the station maintains studios inside the Dominion Square Building in downtown Montreal. ![]() ![]() Here’s a screenshot of AutoCAD 1 from 1982! (Source: Flickr)ĪutoCAD was initially created for mechanical engineers, but very quickly extended to encompass a range of fields. ![]() New 3D graphics system, improved floating drawing windows, My Insights: Macro Advisor, improved Trace feature, Markup Import and Markup Assistįor full details of each release, head over to Autodesk’s blog archive on AutoCAD release history AutoCAD’s Applications Trace, floating drawing windows, sharing current drawing, 3D graphics technical preview, revamped installer New dark theme, quick measurements, blocks palette, Microsoft OneDrive and Box.com integrationĭrawing/version history, Href compare, Google Drive integration, removal of online activation Specialized toolsets with One AutoCAD, Shared Views, DWG Compare, Save To AutoCAD Web and Mobile PDF import, Associative Center Marks and Centerlines, DirectX 11 graphics More comprehensive canvas, richer design context, and intelligent new tools such as Smart Dimensioning, Coordination Model, and Enhanced PDFs Support for complex line types in DGN files is improvedįile Tabs, Design Feed, Reality Capture, Autodesk Live Maps Surface Modeling, Surface Analysis and Object Transparency introduced.Īssociative Array, Model Documentation, DGN editing. Parametrics, Mesh 3D solid modeling and PDF underlays introduced. AutoCAD 2008 and higher can directly import and underlayDGNV8 files.ĭWG 2010 file format. Last release forUnix,MS-DOSandWindows 3.11.Īnnotative Objects introduced. Last release forApple Macintoshtill 2010.ĭWG R13 file format. These programs couple design and documentation tools together with the ability to share and collaborate via the Internet.ĪutoCAD Release History and Version Numbers Official NameĭWG R11/R12 file format. In the last five years, Autodesk has also created mobile and cloud-based apps, including AutoCAD 360, Fusion 360, and A360 Viewer (AKA ‘Autodesk Viewer’. The software supports APIs for customization and automation, which enabled the creation of vertical products such as AutoCAD Architecture, AutoCAD Electrical and AutoCAD Civil 3D. In fact, there has been 31 versions since the first release in December 1982! Over the years, Autodesk added new features and programs to appeal to different professions. In its 35 years, AutoCAD has grown substantially. By March 1986, only four years after it was introduced, AutoCAD had become the most widely used design application worldwide, a position it still holds today.īack in 1982, AutoCAD was sold on floppy disks! (Source: ) They launched AutoCAD at the COMDEX trade show in Las Vegas as the first CAD program in the world to run on a PC. Their flagship product turned out to be AutoCAD. He and the other 15 co-founders intended to develop five different desktop automation applications, hoping that one of the applications would take off. ![]() The company behind AutoCAD, Autodesk was founded in 1982 by John Walker. Imagine how much effort it would take to compute technical calculations with calculators and mathematical tables! What’s worse, the process was fraught with opportunities for error. Creating new versions of drawings and performing calculations took days, even weeks. If the designer didn’t have access to these, they’d go about drawing using an old-school drafting desk and a t-square. 20 x 12 = Scale Factor 240īe sure to check out our article, Converting Between Drawing Scales, if you need to manually change the scale of a drawing or object.Early AutoCAD workstation (Source: Ohio State University) To convert an engineering drawing scale to a scale factor: Invert the fraction and multiply by 12.To convert an architectural drawing scale to a scale factor: Said a different way by Autodesk, "You can change the view scale of the viewport by using the XP option of the ZOOM command when model space is accessed from within a layout viewport." Calculating Scale Factor For instance, you would be in paper space on a sheet, then you would enter model space within the viewport, then you would type Z or Zoom and enter 96xp to scale the drawing to 1/8" = 1'-0" in paper space. The suffix is AutoCAD nomenclature for changing the scale within a viewport. You will notice that the Viewport Scale in the charts below indicate a scale with the suffix XP. However, since these drawings get placed on sheets of paper that are much smaller, a scale factor is required so that the final drawing has a usable conversion factor. For instance, when drawing a door in CAD, the door would be 3 feet wide and 7 feet tall. For simplicity and clarity, CAD users draw buildings at full scale. ![]() She was told they couldn't go back to rescue swimmers because there the boat was full. The moaning and calling for help were awful, she later described the cries in the water: "finally it was almost like an hymn, you could hear" which continued for what she thought was two or three hours. The lifeboat was close to the Titanic when it sank. As late as half past twelve in the night Annna had been listening to music.Īnna was rescued, probably in lifeboat 15Īs they pulled away from the ship Anna heard loud explosions and saw the lights, which had until then been burning brightly, go out. She recalled that generally the Finns did not panic and that many had gathered in "the music room" on the deck to listen to music. The language barrier - she spoke no English - made the situation more difficult for her. They could hear the band playing although Anna was unable to identify any of the tunes. It was, she said, pure chance that they emerged on the boat deck. He didn’t stop to argue with them but the doors were closed and chained behind them to prevent others from coming up.'We were not told what had happened, and had to do our own thinking.' Maria had lost a teenage son to drowning back in Finland.Īs they made they way towards the deck a seaman tried to bar their way but Anna and her party refused to obey. She returned to the cabin and saw Maria Panula dressing her sleepy and crying children in a hopeless and panicky state: 'We will never get away from here alive", "Do we all have to die by water?' No one hurried to get dressed or go up on deck. The brother of one of the women came to their cabin and told them that something was wrong and that they should wear warm clothing and put on their life jackets: 'Get up or soon you will be at the bottom of the ocean.'Īnna was not scared, but others were and she said some of them fainted. Anna thought that there was something wrong with the engines. Anna, who was woken by the collision, described it as like a shudder. The women were all in the room when the Titanic struck the iceberg. She shared a room with Maria Panula, her children and neighbour Sanni Riihivuori. ![]() Anna mailed a letter to her sister on 3 April 1912 from Hangö (also spelt Hanko) - a port and the Southernmost town in Finland - stating that she and about 100 other Finns were about to sail from there to make connections with the Titanic (Mrs Lundi received the letter on April 18th).Īnna boarded the Titanic in Southampton and travelled in third class. A brother, Matt Turja, lived in Conneaut, Ohio. Between this and another marriage Heikki had 21 children in total.Īnna was tempted to America by promise of a job with John Lundi the husband of her half-sister Maria in Ashtabula, OH. Miss Anna Sofia Turja, 18, was born on 20 June 1893 and grew up in Oulainen, Oulu, Finland, the daughter of Heikki Turja and Sanna Hakala. ![]() Disembarked Carpathia: New York City on Thursday 18th April 1912.Destination: Ashtabula Ohio United States. ![]()
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |